Simchamber Calculator
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This program requires the .NET framework installed. You can get it with windows update or from here or here!
Todo list
- Have people check over every aspect of the math...
Changelog
0.64
- Updated new multi-pilot SP values.
- Added 3 more text boxes for multiple spirit commands per turn.
- -100% accuracy update.
0.631
- Guts and Potential now show decimal values so you can see if you're not actually under it.
- Added bounty and repair values to chip calculator.
- Minor UI changes.
- Reduced .NET version requirement from 4.0 to 3.5.
0.625
- Bugfix: You can now dodge! Silly braces getting all wrong.
0.624
- Potential had a bug, where it would use your max DP instead of your max hp...
- Fixed parsing errors that occurred when DP or HP were left empty.
0.623
- Fixed Block and Attack strength in defence.
- Modified the cost reduction text box in chips.
0.622
- Fixed linking of controls to their code.
- Added options tab for on top/transparency. Added ability to disable rounding (not tested terribly well). And fixed it~
0.621
- Updated minimum damage as per the changed rule.
0.62
- FUB Rank increases are now correct.
- Added a silly little die roller to the misc tab (Totally not to fill out space).
0.61
- Changed FUB rank increases (maybe incorrectly).
- Accommodate dodge change.
- Added set DP/HP buttons.
- Damage less than 50 now properly adjusts the remaining HP.
0.601
- Fixed Resale value of favourite chipped units.
- Fixed percentage calculator display to show correct math.
0.60
- Altered damage stuff a fair bit. From whence you are under 0 damage received, it ignores everything thereafter. This lets you know how much if left on your barrier, or other flat reduction. It's not a perfect solution in my eyes, but its better than what was there.
- More friendly error messages in some cases.
- Checks for negative barriers (since barriers don't need signs put in, while other stuff does)
- Warning message for numbers under -75%
- Post-attack potential/guts.
0.59
- Heavy Shields and the like now work.
- Chip Price reductions now variable. Technically you can increase the cost with it, so that's funny.
- Now shows rank increases from chips.
- Defence stuff rearranged slightly to show proper application order.
0.58
- Always on top check box.
- Transparency Slider.
- Chip Cost Calculator.
- Max DP Typo
0.56
- Fixed DP Percentage thing to work with recent change.
- Added accountant thing. Check your ARC, Check your CD!
0.55
- Added Guts and Potential calculators. Note that these aren't included in the calculations. Also, They don't take today's change into account. I'll fix that later.
- Added a math thing. Please note that this may be slightly unreliable if you put weird things in it. To use it, just type in your formula, "(100*.8)*.5", for example. It works by making what you type in a part of the source of the program, so some stuff will not work. 10^2 will result in 8. This isn't right and I don't care. Just don't do it. :) (Note, technically it IS correct, as ^ represents exclusive or...). Just try and use the *=-/() characters with it and it'll be fine :)
- Fixed up the defence tabbing order and rearranged it slightly.
0.54
- Fixed minor Rounding issues.
- Fixed very minor formula typo (added 0's to blocking, evading, etc).
- Added S Armour (% and Flat).
- Added 50 DP limit.
- Added 50 Damage limit.
- Now says Dodge instead of Evasion to alleviate confusion.
- Added numbering to program name for ease of use.
